Nintendo is responsible for some of the most iconic and most loved video games in the world, so why are they taking aim at Smartphones for the impending downfall of video games?
Last week, Satoru Iwata was not bashful when it came to his opinions of the smartphone games: lower quality, lower value and unsustainable. It took me a while to come to terms with his position and at least I have an idea of where he was coming from.
While few people who consider themselves ‘gamers’ would argue that Angry Birds is in any way the caliber of any of the Mario Bros. series or Zelda, it is easy to see that there are some major differences that leave room for both.
Let’s tally up the factors and see if there is anything to his statements.
Entertainment:
Honestly, I can remember hours passing while playing some of the classic Nintendo games and, well unless you commute by sloth, you’ll be hard pressed to play any smartphone game for hours at a time. While needs have changed a bit, I think people would love to see a game they can’t wait to return to. The Gameboy made it possible to endure huge spans of boredom but will any smartphone ever come close? I think not, simply because their business model doesn’t require it.
Winner: Nintendo
Quality:
Despite some recent games that push the envelope, there are few games that match the ability to draw you into the game-play or story like a game from the big N. Distracting would be the best that smartphones games offer but they have a long way to go before any of them reach the staying power of a mobile game from Nintendo.
Winner: Nintendo
Replay:
A sign of a great game is the ability to come back to it again and again; each time playing differently or finding all the hidden gems. This is starting to look like a landslide but Nintendo excels at making games that stand the test of time. That may change in the future, but I see it being limited by the fact that you can’t leave home and kill your phone’s battery by noon trying to find that one hidden easter egg. Rapidly changing hardware and operating systems of smartphones don’t help either.
Winner: Nintendo
Value:
Here is where we see a chink in Nintendo’s armor. Even a mediocre game under a buck is hard to resist, and being able to quickly demo or even buy a game on the bus beats a trip to the game store any day. Available space on smartphones is an issue but that beats carrying and (potentially) losing a $30 cartridge. Since there is no hardware to buy, the value seems to skew more toward smartphones.
Winner: Smartphones
Economics:
While Nintendo might not see the ROI of a simple smartphone game, worldwide distribution, a lack of physical costs and easy built-in purchases make up for a lot of what a store-bought cartridge costs. Seeing as even the wildly successful Wii will be hard pressed to sell the potentially billions of units that smartphones can, you only need to slide the decimal place and the economics work. Will there be a dominant player like Nintendo in the smartphone market? Hard to say but I’m leaning toward ‘not likely.’ I suppose if you are Nintendo, that is the only economics you can imagine.
Winner: Smartphones
Demographics:
This is the Achilles’ heel of any argument that involves traditional video game companies. They have thrived on a combination of the casual and rabid hard-core gamer. Is it possible there is another market? The Non-Gamer? Smartphones can easily reach the buyer who doesn’t see themselves as a video game player but will still buy and play what passes for a video game on the smartphone. Yes, that includes solitaire type players that won’t branch out but will buy anything that is not a traditional game. Missing this fact is hard to imagine from a company that has revolutionized the game industry time and time again but is steadfastly refusing to see this new market.
Winner: Smartphones
By a narrow margin (depending how you weigh the categories), I do suspect that the Smartphone will become a dominant force in the new landscape of mobile video gaming.
I can fully imagine that Nintendo, Sony and Microsoft will fulfill more of the needs of casual and hard-core gamers but even then most of those ‘gamers’ will succumb a half-way decent 99 cent game on their smartphone while waiting for their morning coffee.
My advice to Nintendo: Integrate cheap 99 cent mini-games for smartphone with online synchronized accounts to reward players who play at home AND play on their smartphones.
Then everyone wins and no one has to lose.







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Video game markers are losing the battle because they chose not to listen to there fans, I just looked up how many ppl have downloaded a Shost nintendo emulator, it was great than 250, 000. If they would offer their own legal emulator and games they would make a killing, but they want to sell there hard ware and forget about games who are cash strapped to shell out another 300 for a system, BTW go Sony for making this happen with the playstation suite on Android.
Nintendo’s biggest problem with smartphones is that its not enough that they are better at making games…they have to better by a HUGE margin. Smartphone gaming only has to be “good enough”. People will always have a smart phone in their pocket. People will have access to lots of cheap games all the time. Nintendo is stuck in an awful position at this point. They have to convince people that their product is so good that not only do you have to pay more but you have to purchase another device and carry it around. That is a really bad position to be in. Smartphones…they are in a great position. They just have to not suck when it comes to gaming.
Smartphones allow online gaming anywhere. That will lead to richer games than Nintendo and NGP. Now, if we could only get a phone with the controls of xperia Play and the specs of an SGS2
“Will there be a dominant player like Nintendo in the smartphone market? Hard to say but I’m leaning towards, not likely.”
I’m pretty sure Sony is still a dominant player and they’re in the smartphone market.
This argument holds no weight. Mobile device games and console games are no where in the same league. I would rather go my entire life without another mobile device than to give up my playstation 3, or my next gaming console. Playing on a 4.3 inch touch screen doesn’t compare to sitting back and relaxing next to my best friends playing co-op on a FPS like Call of Duty, Killzone 3, or Battlefield. The same holds for any other game, you wouldn’t categorize angry birds in the same genre as pixel junk shooter would you? The same goes for a smartphone and a multimedia entertainment system, sure my Samsung Galaxy S can play movies that sure as hell doesn’t mean I’m going to go out and sell my 42 inch tv for lack of the need to use it.
I like my social gaming and that is something that I can not even fathom on a small screen such as a smartphone. I will continue to spend excess amounts of money on video game consoles, peripherals, and games that hours and hours of hard work have put into to bring me a quality game that I can enjoy for months upon months at a times, the same can not be said for games the likes of Angry Birds or even Zenonia the replay value and will to play just aren’t there for me after a few times of playing them.
Just my two cents.