Developers on the Android platform have already been pushing the boundaries of Android gaming.  Even Quake 3 has been seen running on the Android platform.  Things can only get better with today’s announcement.

The Android Developers Blog today announced the availability of the NDK r3 that will let android developers directly access OpenGL ES 2.0 features.

Applications targeting Android 2.0 (API level 5) or higher can now directly access OpenGL ES 2.0 features. This brings the ability to control graphics rendering through vertex and fragment shader programs, using the GLSL shading language.

A new trivial sample, named “hello-gl2″, demonstrates how to render a simple triangle using both shader types.

With access to these enhanced OpenGL ES features game graphics should be greatly improved and we should start to see an awesome future for Android gaming.  Obviously, we still need developers to take advantage of the new API and have the hardware powerful enough to use it, but everything is getting real close to serious gaming on Android.

Source: Android Developers Blog